© 2019 Kimberley Bianca

ARTVOICE was a functioning concept of an interactive museum app designed to enhance a users experience with represenations of cultural artefacts. For example when paintings themselves are not currently in the collection. The ARTVOICE concept and demo was developed for the Europeana Space Hacking Culture Bootcamp in Amsterdam. Neils poldervaart and I teamed up with NOTERIK multi-screen technology providors to develop the demo. As winners of the hackathon Neils and I were brought to London to undergo business modelling of ARTVOICE.

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When a visitor enters the exhibition in the cultural venue they are able to use their smart devices to navigate a large scale projection of the artefact. Here they can find and focus on a character or object using their device as a spotlight, and choose to record new or to play a recording from the bank of recordings. The result is a played out scene with multiple recordings and/or participants